Tomorrow will be 2017 so it’s a good time to reflect on the year 2016.
2016 was a good year for us. While Ayo the Clown has been in development for a couple years already, we really hit quite a few milestones this year. Due to everyone’s hard work, a lot of progress were made for the game on all fronts. Also by attending more conventions and events, we were able to forge new friendships with fellow indie developers and being inspired by all the amazing work being done out there. Additionally, we had received some recognition and exposure thanks to all the friends in the indie game community. However, 2016 went by way too fast, there’s still a lot left to do but we’ll still be working diligently to perfect our labor of love which is Ayo the Clown in 2017.
Some highlights of 2016:
PAX East 2016 was quite an eye opener. We were so glad that we were able to make it. And prepare a special version of a fully playable demo in a very short time span. We also got a lot out of it by meeting with developers and players. While it was exhausting but we’d definitely try to go again.
Presentation at Demo and Play by Google. Thanks to Playcrafting for arranging us to present at Google’s special event. It was an exhilarating experience and not only we had received a great response we also had made many friends at the demo.
Winner of Best Art Direction at Gameacon. Halloween weekend was a busy time for us. We had 3 events to go, all on the same day, Kickstarter Ghost Arcade, Playcrafting Halloween Expo and Gameacon in Atlantic City. Thankfully we were able to pull it off. We spared no expense on the candies and it worked. Everyone had a great time at each event but the biggest gain was the Best Art Direction crystal award in Atlantic City hosted by Gameacon. We’re really glad that our hard work was recognized and it really meant a lot to us. Our first ever award, thank you Gameacon!
Nominated for Best PC/Console and Best Style for Playcrafting Bit Awards. Near the end of the year, we were surprised to find out that we were nominated for two categories in Playcrafting’s Bit Awards. It was such a great honor to be listed alongside of other great nominees. While we didn’t take any awards home that night but we already considered the nominations a huge win for the year. Playcrafting also put on a real great award show to close off the year, we all had an awesome time.
It’s also important to mention the progress we had made on the game this year:
New features and stages on the demo. Ayo the Clown is a big game and will still take some time to complete. However we can’t wait to share it with the world so we keep improving our playable demo. Throughout the year we kept adding and tweaking the playable demo which kept players busy. We’re very proud of this vertical slice of the game that we are making and there will be more updates to come.
Finalized style and design for many worlds, stages and enemies. Just a year ago a lot of Ayo the Clown world were just in concept stage. However we were able to lock down many design decisions in this year. Finally solidify what the game is going to be from start to finish, in detail.
There are still a lot to be done but with the progress we made this year, we are more confident than ever that we will hit our delivery date, or very close to it.
While we hit many milestones this year, we also realized the risks that might impede our progress. That is also why we also prepared a Kickstarter campaign. Set to launch in January 10, 2017. Hopefully it will get us in a more comfortable position where we’d be able to add even more features to the game. Everyone here worked very hard to get the campaign going, please come check it out when it’s ready and we hope you’ll enjoy all the content we put on there. More information on the Kickstarter campaign to come in our next updates.
A lot was achieved in 2016 and we’re very happy to be where we are right now, thanks to everyone. Lastly, to our family and friends out there, you really made this year for us.
Goodbye 2016, hello 2017!
Ayo – The “Hero” of the game. Isn’t really all that heroic in the beginning but determines to find his dog, Bo.
Bo – Ayo’s dog, puppy in distress.
Shoe Maker – A pretty grumpy old man but legendary in shoe making. Provides power ups for Ayo.
Pan – Shoe Maker’s granddaughter. Headstrong and brave. Ayo is very fond of her.
Balloon Lady – Timid and frail, does everything she could to help Ayo with all the balloon upgrades on his journey.
Fairy Mother – Helps Ayo in times of need. Loves snacks.
Wolf Dude – Courteous and tries to aid Ayo in his search.
Fox Burglar – Sneaky and likes to steal many things. It’s up to Ayo and company to stop him.
What is Ayo the Clown? Whose wicked mind came up with this? 😉
There were so many great games to draw inspiration from and so we did. We are taking a lot of fun mechanics from other classics and trying to make them play together smoothly. Features like numerous skills that Ayo can pick up along the way, similar to Metroid or Megaman. Vehicles that Ayo can ride, like Yoshi or Kirby’s many forms. Exciting and dynamic boss fights like Donkey Kong Country and many other series. All those games affected us greatly and we want to bring that feeling back in our game as well, hoping the players would relive those moments or experience them for the first time.
While it’s fun to talk about the game all day but I believe trying them out yourself is a better option. Again, we had prepared a
Hello again! Last time we finally had a proper introduction of who Cloud M1 is and what we do. Today we’ll talk a bit about the upcoming Kickstarter campaign.
Welcome to the very first official Cloud M1 developer update! We have not been very talkative about our progress and project yet but from now on these updates will be more frequent so please check back often. Also a quick note, our Kickstarter campaign will go live on January 10, 2017 and we will let you know more on that in the following updates.
Cloud M1 was found on 2009, by Xiu Liang. Cloud M1 started as a studio for 3D animation projects. Over the years we have helped to create many commercials for tv and web. We have also participated in various CG projects for advertising and media. While working on the CG projects we had attracted many talents so we decided to create projects of our own and entered the mobile app space. Since then, we had published a few games and apps for iOS. However the majority of us here at Cloud M1 are huge gamers and fans of classic gaming and so we really wanted to devote ourselves on a project that’s of our own. With much planning and brainstorming, the action platformer, Ayo the Clown was born. It is our first full featured video game and we plan to take it as far as we can. A playable pre-alpha demo is available for download on our website right now.
About the game, Ayo the Clown is a 2.5D side-scrolling platformer reminiscent of genre favorites like Mario and Donkey Kong. What sets Ayo the Clown apart from traditional platformers is its sense of adventure, light puzzle facets, and RPG elements.Like the Legend of Zelda series, Ayo’s potential isn’t realized at the game’s offset. You will collect skill upgrades and extra hearts that add to your overall life as you progress through this lush world.
Xiu Liang-A 2D/3D artist by trade, a gamer by heart. Spent most of his waking hours playing games through the 90s and now it’s time for him to make them. Started Cloud M1 a few years ago and now dedicating 100% of it’s resources to Ayo The Clown. Favorite games: Street Fighter, Mario Bros, Zelda.
JD Lu-A dreamer and a developer, his biggest passion is to make video games. Helped in building Knight Blitz OMG and another very ambitious adventure game under Cloud M1 studio. When it comes to his passion, he doesn’t clown around. Favorite games: Monster Hunter, Dragon Quest, Fallout.
Quentin Bellay-Growing up playing games like Sonic and Shenmue since 1991, only until recently has he figured out that his passion is to develop them. Besides helping making Ayo The Clown a reality, he also partakes in game jams, you know, he likes the excitement. Favorite games: Sonic, Shenmue, Super Meat Boy.
Christine Tada-A casual gamer by day, and casual gamer by night too. Loves playing video games, especially those with a good storyline, gorgeous graphics, and amazing music. Helping with the PR aspect and managing Ayo the Clown and making sure the world knows about it. Favorite games: Witcher Series, Fire Emblem, Diablo III, Portal
Nick Dragonas-A musician and composer, since 2000 he composed countless original music ranging from television to video games. He’s capable of composing music in many different musical genres, and his best friend is his guitar. Favorite games: Battlefield series, Batman Arkham City, Rayman.